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Six key principles for learning experience design
Learning science is a huge area of research. Here are six key principles for edtech design derived from synthesizing “what works”. Published under Creative Commons by Dr. Jeff Bergin and team at Macmillan Learning.
The science of remote learning
As we move from emergency solutions in the COVID-19 crisis to developing tools for sustainable and effective remote teaching, there is much we can draw on from the learning sciences. Here is an excellent summary of research and teaching strategies from Jim Goodell at QIT and…
A blueprint for building Active Learning into edtech
Active Learning embraces a range of research-proven teaching techniques. But, how can you build these into your edtech in ways teachers can incrementally adopt? Here’s a blueprint, published under Creative Commons by Dr. Jeff Bergin and team at Macmillan Learning.
How to design edtech for students
For edtech to help individual learners, we need to go beyond big data, AI, and personalization and put them at the center of the design process. Building teams and processes to achieve this, here’s what I learned.
Unpacking the Black Box of Efficacy
Edtech is evolving too fast to wait for RCTs. This white paper explains how to effectively measure impact during development. Published by Drs Kara McWilliams, Adam Black, and team at Macmillan Learning.
An encyclopedia of Learning Design Principles
A number of teams are very usefully synthesizing learning science research into guidelines for edtech and content developers. This comprehensive suite is published under Creative Commons by Pearson and covers topics from objectives, to metacognition, and cognitive load.